Keynotes
<-->Hiroshi Ishiguro
Hiroshi Ishiguro is professor and director of the Intelligent Robotics Laboratory in Osaka, Japan. In robot development, Professor Ishiguro concentrates on the idea of making a robot that is as similar as possible to a live human being. He is famous for creating various replicas of persons, such as himself.
To tackle the problem of appearance and behavior of so-called android robots, two approaches are necessary: one from robotics and the other from cognitive science. The approach from robotics tries to build very humanlike robots based on knowledge from cognitive science. The approach from cognitive science uses the robot for verifying hypotheses for understanding humans.
Gilbert Cockton
Research Chair in Human-Computer Interaction at the University of Sunderland (UK), and past Chair of the British HCI Group. Gilbert Cockton received a NESTA fellowship to research ‘Design as the Creation of Value’, in which he focused on values, value and worth.
At the CHI Nederland Conference 2009: Change! Gilbert Cockton will talk about ‘Quadricentric Design’, arguing that a design process should not proactively privilege one perspective, but shift attention as needed between designed artifacts, design purpose, design beneficiaries and design evaluation.
Designing is at Least Quadricentric
Interaction Design stresses human-centeredness. A strong focus on people is essential, but we also must focus on craft materials, their form and their function. While some design practices focus too much on means (the ‘what’ of design), avoiding commitments to explicit ends (the ‘why’), we cannot ignore design means. Also, we must further distinguish the purpose of design (‘why’) from its beneficiaries (‘who’), and also between both of these and the ‘if’ of designing, i.e., between evaluation, purpose and beneficiaries.
The what, why, who and if of designing each need explicit focused attention, as do their twelve inter-connections (e.g., why -> what, why -> if, if -> why). The resulting hexadecacentric design is beyond the single focus of any designer, but different design roles can focus on different categories of design choices (i.e., means, ends, beneficiaries, evaluations) and/or to the links between them. Existing and innovative design and evaluation approaches can be scoped in terms of the four categories of design choices, their twelve interdependencies and six meta-principles for designing.
This may sound very complicated, but it greatly simplifies the task of assessing and improving approaches and resources for Interaction Design. I’ll show how in my talk.
Peter Werkhoven
Peter Werkhoven is professor in Multimodal Interaction in Virtual Environments at Utrecht University. He is also Research Director of TNO Defence, Security and Safety. Among his research interests are mobile virtual reality and multimodal man-machine interfaces.
Peter’s presentation at the CHI Nederland Conference 2009 focuses on the change of computers to experience machines. It addresses multi-modal interactions through tactile and brain-machine interfaces, exosomatic memory through brain sensing, and challenges in game-based concept development.
Emerging Human-Computer Interaction
Intuitive human-computer interfaces will drive a far-reaching symbiosis between humans and intelligent sensor and computer networks. Our natural senses will be augmented with body mounted and external sensors (a fusion of Cyborg developments and ambient intelligence). Multisensory experiences will be stored and analyzed in personal exosomatic memory systems that can be shared with others. Serious game technology progresses to connect people in merged virtual and real environments for educational purposes, decision making, social interactions and entertainment. In fact computer systems evolve from calculators into multimodal experience machines.
To make these developments successful it is essential that content and presentation are seamlessly tailored to the sensory and cognitive abilities of humans in the context of our intentions and emotions. I will discuss new developments in the areas of tactile interfaces (how to use our skin as an information channel), multimodal interfaces (how to present consistent visual, auditory and tactile information), brain computer interfaces (how to navigate by thought), and various aspects of (mobile) serious gaming
Geke van Dijk
Founder and Strategy Director of STBY, a network company based in London and Amsterdam. STBY is specialized in social research for service design and innovation and works on the cross roads of industry and academia.
Geke van Dijk will talk about service design and provide examples of combining user research and business concerns during the early stages of innovative service design projects.
CHANGE - moving on to the next level
The HCI community has always been quite successful in adapting to the constantly changing technological opportunities, human needs en trends in society. By discussing our work amongst colleagues we have incrementally improved our methods and techniques, but apart from that it is important to respond adequately to changing practices and thinking in other fields.
At the moment there seems to be a big opportunity and urgency for HCI experts to contribute to the development of the relatively new field of service design. We should not let that opportunity go to waste.
This talk is an appeal to the pioneers in the community to get involved in this new area. A lot of the thinking and practices of HCI naturally fit in, and may even lead the way for some of the other disciplines involved.
Parallel Sessions
See Accepted Papers and Cases, and Art Track.




